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File: /var/www/vhost/disk-apps/pwa.sports-crowd.com/node_modules/native-run/dist/ios/utils/device.js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.runOnDevice = exports.getConnectedDevices = void 0;
const child_process_1 = require("child_process");
const Debug = require("debug");
const fs_1 = require("fs");
const path = require("path");
const errors_1 = require("../../errors");
const process_1 = require("../../utils/process");
const lib_1 = require("../lib");
const xcode_1 = require("./xcode");
const debug = Debug('native-run:ios:utils:device');
async function getConnectedDevices() {
    const usbmuxClient = new lib_1.UsbmuxdClient(lib_1.UsbmuxdClient.connectUsbmuxdSocket());
    const usbmuxDevices = await usbmuxClient.getDevices();
    usbmuxClient.socket.end();
    return Promise.all(usbmuxDevices.map(async (d) => {
        const socket = await new lib_1.UsbmuxdClient(lib_1.UsbmuxdClient.connectUsbmuxdSocket()).connect(d, 62078);
        const device = await new lib_1.LockdowndClient(socket).getAllValues();
        socket.end();
        return device;
    }));
}
exports.getConnectedDevices = getConnectedDevices;
async function runOnDevice(udid, appPath, bundleId, waitForApp) {
    const clientManager = await lib_1.ClientManager.create(udid);
    try {
        await mountDeveloperDiskImage(clientManager);
        const packageName = path.basename(appPath);
        const destPackagePath = path.join('PublicStaging', packageName);
        await uploadApp(clientManager, appPath, destPackagePath);
        const installer = await clientManager.getInstallationProxyClient();
        await installer.installApp(destPackagePath, bundleId);
        const { [bundleId]: appInfo } = await installer.lookupApp([bundleId]);
        // launch fails with EBusy or ENotFound if you try to launch immediately after install
        await (0, process_1.wait)(200);
        try {
            const debugServerClient = await launchApp(clientManager, appInfo);
            if (waitForApp) {
                (0, process_1.onBeforeExit)(async () => {
                    // causes continue() to return
                    debugServerClient.halt();
                    // give continue() time to return response
                    await (0, process_1.wait)(64);
                });
                debug(`Waiting for app to close...\n`);
                const result = await debugServerClient.continue();
                // TODO: I have no idea what this packet means yet (successful close?)
                // if not a close (ie, most likely due to halt from onBeforeExit), then kill the app
                if (result !== 'W00') {
                    await debugServerClient.kill();
                }
            }
        }
        catch {
            // if launching app throws, try with devicectl, but requires Xcode 15
            const [xcodeVersion] = (0, xcode_1.getXcodeVersionInfo)();
            const xcodeMajorVersion = Number(xcodeVersion.split('.')[0]);
            if (xcodeMajorVersion >= 15) {
                const launchResult = (0, child_process_1.spawn)('xcrun', ['devicectl', 'device', 'process', 'launch', '--device', udid, bundleId]);
                return new Promise((resolve, reject) => {
                    launchResult.on('close', (code) => {
                        if (code === 0) {
                            resolve();
                        }
                        else {
                            reject(new errors_1.Exception(`There was an error launching app on device`));
                        }
                    });
                    launchResult.on('error', (err) => {
                        reject(err);
                    });
                });
            }
            else {
                throw new errors_1.Exception(`running on iOS 17 devices requires Xcode 15 and later`);
            }
        }
    }
    finally {
        clientManager.end();
    }
}
exports.runOnDevice = runOnDevice;
async function mountDeveloperDiskImage(clientManager) {
    const imageMounter = await clientManager.getMobileImageMounterClient();
    // Check if already mounted. If not, mount.
    if (!(await imageMounter.lookupImage()).ImageSignature) {
        // verify DeveloperDiskImage exists (TODO: how does this work on Windows/Linux?)
        // TODO: if windows/linux, download?
        const version = await (await clientManager.getLockdowndClient()).getValue('ProductVersion');
        const developerDiskImagePath = await (0, xcode_1.getDeveloperDiskImagePath)(version);
        const developerDiskImageSig = (0, fs_1.readFileSync)(`${developerDiskImagePath}.signature`);
        await imageMounter.uploadImage(developerDiskImagePath, developerDiskImageSig);
        await imageMounter.mountImage(developerDiskImagePath, developerDiskImageSig);
    }
}
async function uploadApp(clientManager, srcPath, destinationPath) {
    const afcClient = await clientManager.getAFCClient();
    try {
        await afcClient.getFileInfo('PublicStaging');
    }
    catch (err) {
        if (err instanceof lib_1.AFCError && err.status === lib_1.AFC_STATUS.OBJECT_NOT_FOUND) {
            await afcClient.makeDirectory('PublicStaging');
        }
        else {
            throw err;
        }
    }
    await afcClient.uploadDirectory(srcPath, destinationPath);
}
async function launchApp(clientManager, appInfo) {
    let tries = 0;
    while (tries < 3) {
        const debugServerClient = await clientManager.getDebugserverClient();
        await debugServerClient.setMaxPacketSize(1024);
        await debugServerClient.setWorkingDir(appInfo.Container);
        await debugServerClient.launchApp(appInfo.Path, appInfo.CFBundleExecutable);
        const result = await debugServerClient.checkLaunchSuccess();
        if (result === 'OK') {
            return debugServerClient;
        }
        else if (result === 'EBusy' || result === 'ENotFound') {
            debug('Device busy or app not found, trying to launch again in .5s...');
            tries++;
            debugServerClient.socket.end();
            await (0, process_1.wait)(500);
        }
        else {
            throw new errors_1.Exception(`There was an error launching app: ${result}`);
        }
    }
    throw new errors_1.Exception('Unable to launch app, number of tries exceeded');
}