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/**
 * @license
 * Copyright 2020 Google Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
/**
 * AnimationFrame provides a user-friendly abstraction around requesting
 * and canceling animation frames.
 */
var AnimationFrame = /** @class */ (function () {
    function AnimationFrame() {
        this.rafIDs = new Map();
    }
    /**
     * Requests an animation frame. Cancels any existing frame with the same key.
     * @param {string} key The key for this callback.
     * @param {FrameRequestCallback} callback The callback to be executed.
     */
    AnimationFrame.prototype.request = function (key, callback) {
        var _this = this;
        this.cancel(key);
        var frameID = requestAnimationFrame(function (frame) {
            _this.rafIDs.delete(key);
            // Callback must come *after* the key is deleted so that nested calls to
            // request with the same key are not deleted.
            callback(frame);
        });
        this.rafIDs.set(key, frameID);
    };
    /**
     * Cancels a queued callback with the given key.
     * @param {string} key The key for this callback.
     */
    AnimationFrame.prototype.cancel = function (key) {
        var rafID = this.rafIDs.get(key);
        if (rafID) {
            cancelAnimationFrame(rafID);
            this.rafIDs.delete(key);
        }
    };
    /**
     * Cancels all queued callback.
     */
    AnimationFrame.prototype.cancelAll = function () {
        var _this = this;
        // Need to use forEach because it's the only iteration method supported
        // by IE11. Suppress the underscore because we don't need it.
        // tslint:disable-next-line:enforce-name-casing
        this.rafIDs.forEach(function (_, key) {
            _this.cancel(key);
        });
    };
    /**
     * Returns the queue of unexecuted callback keys.
     */
    AnimationFrame.prototype.getQueue = function () {
        var queue = [];
        // Need to use forEach because it's the only iteration method supported
        // by IE11. Suppress the underscore because we don't need it.
        // tslint:disable-next-line:enforce-name-casing
        this.rafIDs.forEach(function (_, key) {
            queue.push(key);
        });
        return queue;
    };
    return AnimationFrame;
}());
export { AnimationFrame };
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