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File: /var/www/vhost/disk-apps/pwa.sports-crowd.com/node_modules/@grpc/grpc-js/build/src/channel.d.ts
import { ChannelCredentials } from './channel-credentials';
import { ChannelOptions } from './channel-options';
import { ServerSurfaceCall } from './server-call';
import { ConnectivityState } from './connectivity-state';
import { ChannelRef } from './channelz';
import { Call } from './call-interface';
import { Deadline } from './deadline';
/**
 * An interface that represents a communication channel to a server specified
 * by a given address.
 */
export interface Channel {
    /**
     * Close the channel. This has the same functionality as the existing
     * grpc.Client.prototype.close
     */
    close(): void;
    /**
     * Return the target that this channel connects to
     */
    getTarget(): string;
    /**
     * Get the channel's current connectivity state. This method is here mainly
     * because it is in the existing internal Channel class, and there isn't
     * another good place to put it.
     * @param tryToConnect If true, the channel will start connecting if it is
     *     idle. Otherwise, idle channels will only start connecting when a
     *     call starts.
     */
    getConnectivityState(tryToConnect: boolean): ConnectivityState;
    /**
     * Watch for connectivity state changes. This is also here mainly because
     * it is in the existing external Channel class.
     * @param currentState The state to watch for transitions from. This should
     *     always be populated by calling getConnectivityState immediately
     *     before.
     * @param deadline A deadline for waiting for a state change
     * @param callback Called with no error when a state change, or with an
     *     error if the deadline passes without a state change.
     */
    watchConnectivityState(currentState: ConnectivityState, deadline: Date | number, callback: (error?: Error) => void): void;
    /**
     * Get the channelz reference object for this channel. A request to the
     * channelz service for the id in this object will provide information
     * about this channel.
     */
    getChannelzRef(): ChannelRef;
    /**
     * Create a call object. Call is an opaque type that is used by the Client
     * class. This function is called by the gRPC library when starting a
     * request. Implementers should return an instance of Call that is returned
     * from calling createCall on an instance of the provided Channel class.
     * @param method The full method string to request.
     * @param deadline The call deadline
     * @param host A host string override for making the request
     * @param parentCall A server call to propagate some information from
     * @param propagateFlags A bitwise combination of elements of grpc.propagate
     *     that indicates what information to propagate from parentCall.
     */
    createCall(method: string, deadline: Deadline, host: string | null | undefined, parentCall: ServerSurfaceCall | null, propagateFlags: number | null | undefined): Call;
}
export declare class ChannelImplementation implements Channel {
    private internalChannel;
    constructor(target: string, credentials: ChannelCredentials, options: ChannelOptions);
    close(): void;
    getTarget(): string;
    getConnectivityState(tryToConnect: boolean): ConnectivityState;
    watchConnectivityState(currentState: ConnectivityState, deadline: Date | number, callback: (error?: Error) => void): void;
    /**
     * Get the channelz reference object for this channel. The returned value is
     * garbage if channelz is disabled for this channel.
     * @returns
     */
    getChannelzRef(): ChannelRef;
    createCall(method: string, deadline: Deadline, host: string | null | undefined, parentCall: ServerSurfaceCall | null, propagateFlags: number | null | undefined): Call;
}