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File: /var/www/vhost/disk-apps/pwa.sports-crowd.com/node_modules/@napi-rs/canvas/index.d.ts
import { ReadableStream } from 'node:stream/web'

// Clear all type of caches in Skia
export function clearAllCache(): void

export interface DOMMatrix2DInit {
  a: number
  b: number
  c: number
  d: number
  e: number
  f: number
}

interface DOMMatrixReadOnly {
  readonly a: number
  readonly b: number
  readonly c: number
  readonly d: number
  readonly e: number
  readonly f: number
  readonly is2D: boolean
  readonly isIdentity: boolean
  readonly m11: number
  readonly m12: number
  readonly m13: number
  readonly m14: number
  readonly m21: number
  readonly m22: number
  readonly m23: number
  readonly m24: number
  readonly m31: number
  readonly m32: number
  readonly m33: number
  readonly m34: number
  readonly m41: number
  readonly m42: number
  readonly m43: number
  readonly m44: number
  flipX(): DOMMatrix
  flipY(): DOMMatrix
  inverse(): DOMMatrix
  multiply(other?: DOMMatrixInit): DOMMatrix
  rotate(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix
  rotateAxisAngle(x?: number, y?: number, z?: number, angle?: number): DOMMatrix
  rotateFromVector(x?: number, y?: number): DOMMatrix
  scale(
    scaleX?: number,
    scaleY?: number,
    scaleZ?: number,
    originX?: number,
    originY?: number,
    originZ?: number,
  ): DOMMatrix
  scale3d(scale?: number, originX?: number, originY?: number, originZ?: number): DOMMatrix
  skewX(sx?: number): DOMMatrix
  skewY(sy?: number): DOMMatrix
  toFloat32Array(): Float32Array
  toFloat64Array(): Float64Array
  transformPoint(point?: DOMPointInit): DOMPoint
  translate(tx?: number, ty?: number, tz?: number): DOMMatrix
  toString(): string
}

export interface DOMMatrix extends DOMMatrixReadOnly {
  a: number
  b: number
  c: number
  d: number
  e: number
  f: number
  m11: number
  m12: number
  m13: number
  m14: number
  m21: number
  m22: number
  m23: number
  m24: number
  m31: number
  m32: number
  m33: number
  m34: number
  m41: number
  m42: number
  m43: number
  m44: number
  invertSelf(): DOMMatrix
  multiplySelf(other?: DOMMatrixInit): DOMMatrix
  preMultiplySelf(other?: DOMMatrixInit): DOMMatrix
  rotateAxisAngleSelf(x?: number, y?: number, z?: number, angle?: number): DOMMatrix
  rotateFromVectorSelf(x?: number, y?: number): DOMMatrix
  rotateSelf(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix
  scale3dSelf(scale?: number, originX?: number, originY?: number, originZ?: number): DOMMatrix
  scaleSelf(
    scaleX?: number,
    scaleY?: number,
    scaleZ?: number,
    originX?: number,
    originY?: number,
    originZ?: number,
  ): DOMMatrix
  setMatrixValue(transformList: string): DOMMatrix
  skewXSelf(sx?: number): DOMMatrix
  skewYSelf(sy?: number): DOMMatrix
  translateSelf(tx?: number, ty?: number, tz?: number): DOMMatrix
  toJSON(): { [K in OmitNeverOfMatrix]: DOMMatrix[K] }
}

type OmitMatrixMethod = {
  [K in keyof DOMMatrix]: DOMMatrix[K] extends (...args: any[]) => any ? never : K
}

type OmitNeverOfMatrix = OmitMatrixMethod[keyof OmitMatrixMethod]

export const DOMMatrix: {
  prototype: DOMMatrix
  new (init?: string | number[]): DOMMatrix
  fromFloat32Array(array32: Float32Array): DOMMatrix
  fromFloat64Array(array64: Float64Array): DOMMatrix
  fromMatrix(other?: DOMMatrixInit): DOMMatrix
}

interface DOMRectReadOnly {
  readonly bottom: number
  readonly height: number
  readonly left: number
  readonly right: number
  readonly top: number
  readonly width: number
  readonly x: number
  readonly y: number
}

export interface DOMRect extends DOMRectReadOnly {
  height: number
  width: number
  x: number
  y: number
  toJSON(): Omit<this, 'toJSON' | 'fromRect'>
}

export const DOMRect: {
  prototype: DOMRect
  new (x?: number, y?: number, width?: number, height?: number): DOMRect
  fromRect(other?: DOMRectInit): DOMRect
}

interface DOMPointReadOnly {
  readonly w: number
  readonly x: number
  readonly y: number
  readonly z: number
  matrixTransform(matrix?: DOMMatrixInit): DOMPoint
}

export interface DOMPoint extends DOMPointReadOnly {
  w: number
  x: number
  y: number
  z: number
  toJSON(): Omit<DOMPoint, 'matrixTransform' | 'toJSON'>
}

export const DOMPoint: {
  prototype: DOMPoint
  new (x?: number, y?: number, z?: number, w?: number): DOMPoint
  fromPoint(other?: DOMPointInit): DOMPoint
}

export class ImageData {
  /**
   * Returns the one-dimensional array containing the data in RGBA order, as integers in the range 0 to 255.
   */
  readonly data: Uint8ClampedArray
  /**
   * Returns the actual dimensions of the data in the ImageData object, in pixels.
   */
  readonly height: number
  /**
   * Returns the actual dimensions of the data in the ImageData object, in pixels.
   */
  readonly width: number

  constructor(sw: number, sh: number, attr?: { colorSpace?: ColorSpace })
  constructor(imageData: ImageData, attr?: { colorSpace?: ColorSpace })
  constructor(data: Uint8ClampedArray, sw: number, sh?: number)
}

export class Image {
  constructor()
  // attrs only affects SVG
  constructor(width: number, height: number, attrs?: { colorSpace?: ColorSpace })
  width: number
  height: number
  readonly naturalWidth: number
  readonly naturalHeight: number
  readonly complete: boolean
  alt: string
  // the src can be a Uint8Array or a string
  // if it's a string, it can be a file path, a data URL, a remote URL, or a SVG string
  src: Uint8Array | string
  onload?(): void
  onerror?(err: Error): void
}

export class Path2D {
  constructor(path?: Path2D | string)

  addPath(path: Path2D, transform?: DOMMatrix2DInit): void
  arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): void
  arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void
  bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void
  closePath(): void
  ellipse(
    x: number,
    y: number,
    radiusX: number,
    radiusY: number,
    rotation: number,
    startAngle: number,
    endAngle: number,
    anticlockwise?: boolean,
  ): void
  lineTo(x: number, y: number): void
  moveTo(x: number, y: number): void
  quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void
  rect(x: number, y: number, w: number, h: number): void
  roundRect(x: number, y: number, w: number, h: number, radii?: number | number[]): void

  // PathKit methods
  op(path: Path2D, operation: PathOp): Path2D
  toSVGString(): string
  getFillType(): FillType
  getFillTypeString(): string
  setFillType(type: FillType): void
  simplify(): Path2D
  asWinding(): Path2D
  stroke(stroke?: StrokeOptions): Path2D
  transform(transform: DOMMatrix2DInit): Path2D
  getBounds(): [left: number, top: number, right: number, bottom: number]
  computeTightBounds(): [left: number, top: number, right: number, bottom: number]
  trim(start: number, end: number, isComplement?: boolean): Path2D
  dash(on: number, off: number, phase: number): Path2D
  equals(path: Path2D): boolean
}

export interface StrokeOptions {
  width?: number
  miterLimit?: number
  cap?: StrokeCap
  join?: StrokeJoin
}

export interface SKRSContext2D
  extends Omit<
    CanvasRenderingContext2D,
    'drawImage' | 'createPattern' | 'getTransform' | 'drawFocusIfNeeded' | 'scrollPathIntoView' | 'canvas'
  > {
  canvas: Canvas
  /**
   * @param startAngle The angle at which to begin the gradient, in radians. Angle measurements start vertically above the centre and move around clockwise.
   * @param x The x-axis coordinate of the centre of the gradient.
   * @param y The y-axis coordinate of the centre of the gradient.
   */
  createConicGradient(startAngle: number, x: number, y: number): CanvasGradient
  drawImage(image: Image | Canvas, dx: number, dy: number): void
  drawImage(image: Image | Canvas, dx: number, dy: number, dw: number, dh: number): void
  drawImage(
    image: Image | Canvas,
    sx: number,
    sy: number,
    sw: number,
    sh: number,
    dx: number,
    dy: number,
    dw: number,
    dh: number,
  ): void
  createPattern(
    image: Image | ImageData,
    repeat: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat' | null,
  ): CanvasPattern
  getContextAttributes(): { alpha: boolean; desynchronized: boolean }
  getTransform(): DOMMatrix

  letterSpacing: string
  wordSpacing: string
}

export type ColorSpace = 'srgb' | 'display-p3'

export interface ContextAttributes {
  alpha?: boolean
  colorSpace?: ColorSpace
}

export interface SvgCanvas {
  width: number
  height: number
  getContext(contextType: '2d', contextAttributes?: ContextAttributes): SKRSContext2D

  getContent(): Buffer
}

export interface AvifConfig {
  /** 0-100 scale, 100 is lossless */
  quality?: number
  /** 0-100 scale */
  alphaQuality?: number
  /** rav1e preset 1 (slow) 10 (fast but crappy), default is 4 */
  speed?: number
  /** How many threads should be used (0 = match core count) */
  threads?: number
  /** set to '4:2:0' to use chroma subsampling, default '4:4:4' */
  chromaSubsampling?: ChromaSubsampling
}
/**
 * https://en.wikipedia.org/wiki/Chroma_subsampling#Types_of_sampling_and_subsampling
 * https://developer.mozilla.org/en-US/docs/Web/Media/Formats/Video_concepts
 */
export enum ChromaSubsampling {
  /**
   * Each of the three Y'CbCr components has the same sample rate, thus there is no chroma subsampling. This scheme is sometimes used in high-end film scanners and cinematic post-production.
   * Note that "4:4:4" may instead be wrongly referring to R'G'B' color space, which implicitly also does not have any chroma subsampling (except in JPEG R'G'B' can be subsampled).
   * Formats such as HDCAM SR can record 4:4:4 R'G'B' over dual-link HD-SDI.
   */
  Yuv444 = 0,
  /**
   * The two chroma components are sampled at half the horizontal sample rate of luma: the horizontal chroma resolution is halved. This reduces the bandwidth of an uncompressed video signal by one-third.
   * Many high-end digital video formats and interfaces use this scheme:
   * - [AVC-Intra 100](https://en.wikipedia.org/wiki/AVC-Intra)
   * - [Digital Betacam](https://en.wikipedia.org/wiki/Betacam#Digital_Betacam)
   * - [Betacam SX](https://en.wikipedia.org/wiki/Betacam#Betacam_SX)
   * - [DVCPRO50](https://en.wikipedia.org/wiki/DV#DVCPRO) and [DVCPRO HD](https://en.wikipedia.org/wiki/DV#DVCPRO_HD)
   * - [Digital-S](https://en.wikipedia.org/wiki/Digital-S)
   * - [CCIR 601](https://en.wikipedia.org/wiki/Rec._601) / [Serial Digital Interface](https://en.wikipedia.org/wiki/Serial_digital_interface) / [D1](https://en.wikipedia.org/wiki/D-1_(Sony))
   * - [ProRes (HQ, 422, LT, and Proxy)](https://en.wikipedia.org/wiki/Apple_ProRes)
   * - [XDCAM HD422](https://en.wikipedia.org/wiki/XDCAM)
   * - [Canon MXF HD422](https://en.wikipedia.org/wiki/Canon_XF-300)
   */
  Yuv422 = 1,
  /**
   * n 4:2:0, the horizontal sampling is doubled compared to 4:1:1,
   * but as the **Cb** and **Cr** channels are only sampled on each alternate line in this scheme, the vertical resolution is halved.
   * The data rate is thus the same.
   * This fits reasonably well with the PAL color encoding system, since this has only half the vertical chrominance resolution of [NTSC](https://en.wikipedia.org/wiki/NTSC).
   * It would also fit extremely well with the [SECAM](https://en.wikipedia.org/wiki/SECAM) color encoding system,
   * since like that format, 4:2:0 only stores and transmits one color channel per line (the other channel being recovered from the previous line).
   * However, little equipment has actually been produced that outputs a SECAM analogue video signal.
   * In general, SECAM territories either have to use a PAL-capable display or a [transcoder](https://en.wikipedia.org/wiki/Transcoding) to convert the PAL signal to SECAM for display.
   */
  Yuv420 = 2,
  /**
   * What if the chroma subsampling model is 4:0:0?
   * That says to use every pixel of luma data, but that each row has 0 chroma samples applied to it. The resulting image, then, is comprised solely of the luminance data—a greyscale image.
   */
  Yuv400 = 3,
}

export class Canvas {
  constructor(width: number, height: number, flag?: SvgExportFlag)

  width: number
  height: number
  getContext(contextType: '2d', contextAttributes?: ContextAttributes): SKRSContext2D
  encodeSync(format: 'webp' | 'jpeg', quality?: number): Buffer
  encodeSync(format: 'png'): Buffer
  encodeSync(format: 'avif', cfg?: AvifConfig): Buffer
  encode(format: 'webp' | 'jpeg', quality?: number): Promise<Buffer>
  encode(format: 'png'): Promise<Buffer>
  encode(format: 'avif', cfg?: AvifConfig): Promise<Buffer>
  encodeStream(format: 'webp' | 'jpeg', quality?: number): ReadableStream<Buffer>
  encodeStream(format: 'png'): ReadableStream<Buffer>
  toBuffer(mime: 'image/png'): Buffer
  toBuffer(mime: 'image/jpeg' | 'image/webp', quality?: number): Buffer
  toBuffer(mime: 'image/avif', cfg?: AvifConfig): Buffer
  // raw pixels
  data(): Buffer
  toDataURL(mime?: 'image/png'): string
  toDataURL(mime: 'image/jpeg' | 'image/webp', quality?: number): string
  toDataURL(mime?: 'image/jpeg' | 'image/webp' | 'image/png', quality?: number): string
  toDataURL(mime?: 'image/avif', cfg?: AvifConfig): string

  toDataURLAsync(mime?: 'image/png'): Promise<string>
  toDataURLAsync(mime: 'image/jpeg' | 'image/webp', quality?: number): Promise<string>
  toDataURLAsync(mime?: 'image/jpeg' | 'image/webp' | 'image/png', quality?: number): Promise<string>
  toDataURLAsync(mime?: 'image/avif', cfg?: AvifConfig): Promise<string>
}

export function createCanvas(width: number, height: number): Canvas

export function createCanvas(width: number, height: number, svgExportFlag: SvgExportFlag): SvgCanvas

interface IGlobalFonts {
  readonly families: {
    family: string
    styles: {
      weight: number
      width: string
      style: string
    }[]
  }[]
  // return true if succeeded
  register(font: Buffer, nameAlias?: string): boolean
  // absolute path
  registerFromPath(path: string, nameAlias?: string): boolean
  has(name: string): boolean
  loadFontsFromDir(path: string): number
}

export const GlobalFonts: IGlobalFonts

export enum PathOp {
  Difference = 0, // subtract the op path from the first path
  Intersect = 1, // intersect the two paths
  Union = 2, // union (inclusive-or) the two paths
  Xor = 3, // exclusive-or the two paths
  ReverseDifference = 4, // subtract the first path from the op path
}

export enum FillType {
  Winding = 0,
  EvenOdd = 1,
  InverseWinding = 2,
  InverseEvenOdd = 3,
}

export enum StrokeJoin {
  Miter = 0,
  Round = 1,
  Bevel = 2,
}

export enum StrokeCap {
  Butt = 0,
  Round = 1,
  Square = 2,
}

export enum SvgExportFlag {
  ConvertTextToPaths = 0x01,
  NoPrettyXML = 0x02,
  RelativePathEncoding = 0x04,
}

export function convertSVGTextToPath(svg: Buffer | string): Buffer

export interface LoadImageOptions {
  alt?: string
  maxRedirects?: number
  requestOptions?: import('http').RequestOptions
}

export function loadImage(
  source: string | URL | Buffer | ArrayBufferLike | Uint8Array | Image | import('stream').Readable,
  options?: LoadImageOptions,
): Promise<Image>