File: /var/www/vhost/disk-apps/pwa.sports-crowd.com/node_modules/@ionic/core/dist/esm/haptic-029a46f6.js
/*!
* (C) Ionic http://ionicframework.com - MIT License
*/
const HapticEngine = {
getEngine() {
var _a;
const win = window;
return win.TapticEngine || (((_a = win.Capacitor) === null || _a === void 0 ? void 0 : _a.isPluginAvailable('Haptics')) && win.Capacitor.Plugins.Haptics);
},
available() {
var _a;
const win = window;
const engine = this.getEngine();
if (!engine) {
return false;
}
/**
* Developers can manually import the
* Haptics plugin in their app which will cause
* getEngine to return the Haptics engine. However,
* the Haptics engine will throw an error if
* used in a web browser that does not support
* the Vibrate API. This check avoids that error
* if the browser does not support the Vibrate API.
*/
if (((_a = win.Capacitor) === null || _a === void 0 ? void 0 : _a.getPlatform()) === 'web') {
return typeof navigator !== 'undefined' && navigator.vibrate !== undefined;
}
return true;
},
isCordova() {
return !!window.TapticEngine;
},
isCapacitor() {
const win = window;
return !!win.Capacitor;
},
impact(options) {
const engine = this.getEngine();
if (!engine) {
return;
}
const style = this.isCapacitor() ? options.style.toUpperCase() : options.style;
engine.impact({ style });
},
notification(options) {
const engine = this.getEngine();
if (!engine) {
return;
}
const style = this.isCapacitor() ? options.style.toUpperCase() : options.style;
engine.notification({ style });
},
selection() {
this.impact({ style: 'light' });
},
selectionStart() {
const engine = this.getEngine();
if (!engine) {
return;
}
if (this.isCapacitor()) {
engine.selectionStart();
}
else {
engine.gestureSelectionStart();
}
},
selectionChanged() {
const engine = this.getEngine();
if (!engine) {
return;
}
if (this.isCapacitor()) {
engine.selectionChanged();
}
else {
engine.gestureSelectionChanged();
}
},
selectionEnd() {
const engine = this.getEngine();
if (!engine) {
return;
}
if (this.isCapacitor()) {
engine.selectionEnd();
}
else {
engine.gestureSelectionEnd();
}
},
};
/**
* Check to see if the Haptic Plugin is available
* @return Returns `true` or false if the plugin is available
*/
const hapticAvailable = () => {
return HapticEngine.available();
};
/**
* Trigger a selection changed haptic event. Good for one-time events
* (not for gestures)
*/
const hapticSelection = () => {
hapticAvailable() && HapticEngine.selection();
};
/**
* Tell the haptic engine that a gesture for a selection change is starting.
*/
const hapticSelectionStart = () => {
hapticAvailable() && HapticEngine.selectionStart();
};
/**
* Tell the haptic engine that a selection changed during a gesture.
*/
const hapticSelectionChanged = () => {
hapticAvailable() && HapticEngine.selectionChanged();
};
/**
* Tell the haptic engine we are done with a gesture. This needs to be
* called lest resources are not properly recycled.
*/
const hapticSelectionEnd = () => {
hapticAvailable() && HapticEngine.selectionEnd();
};
/**
* Use this to indicate success/failure/warning to the user.
* options should be of the type `{ style: 'light' }` (or `medium`/`heavy`)
*/
const hapticImpact = (options) => {
hapticAvailable() && HapticEngine.impact(options);
};
export { hapticSelectionStart as a, hapticSelectionChanged as b, hapticSelection as c, hapticImpact as d, hapticSelectionEnd as h };