File: /var/www/vhost/disk-apps/pwa.sports-crowd.com/node_modules/@ionic/core/css/structure.css
* {
box-sizing: border-box;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
-webkit-tap-highlight-color: transparent;
-webkit-touch-callout: none;
}
html {
width: 100%;
height: 100%;
text-size-adjust: 100%;
}
html:not(.hydrated) body {
display: none;
}
html.ion-ce body {
display: block;
}
html.plt-pwa {
height: 100vh;
}
body {
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
margin-left: 0;
margin-right: 0;
margin-top: 0;
margin-bottom: 0;
padding-left: 0;
padding-right: 0;
padding-top: 0;
padding-bottom: 0;
position: fixed;
width: 100%;
max-width: 100%;
height: 100%;
max-height: 100%;
/**
* Because body has position: fixed,
* it should be promoted to its own
* layer.
*
* WebKit does not always promote
* the body to its own layer on page
* load in Ionic apps. Once scrolling on
* ion-content starts, WebKit will promote
* body. Unfortunately, this causes a re-paint
* which results in scrolling being halted
* until the next user gesture.
*
* This impacts the Custom Elements build.
* The lazy loaded build causes the browser to
* re-paint during hydration which causes WebKit
* to promote body to its own layer.
* In the CE Build, this hydration does not
* happen, so the additional re-paint does not occur.
*/
transform: translateZ(0);
text-rendering: optimizeLegibility;
overflow: hidden;
touch-action: manipulation;
-webkit-user-drag: none;
-ms-content-zooming: none;
word-wrap: break-word;
overscroll-behavior-y: none;
text-size-adjust: none;
}
/*# sourceMappingURL=structure.css.map */